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"People compare this to Overwatch in an effort to justify its shitty microtransactions, but Overwatch only ever has cosmetic items," they write.
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In its 4v4 game mode, gear has stats that impact your warrior's abilities and overall strength. Part of the problem, as Prime_Ribber explained on Reddit at the time, was that For Honor's unlocks weren't purely cosmetic either. On top of the $60 price tag, it would cost players an additional $732 to unlock every item available in the base game. In March, Reddit user bystander007 crunched the numbers and discovered that if you were to grind for an hour or two every day, it would take two and a half years to unlock every hero and every cosmetic item (excluding DLC heroes). "This can be particularly aggravating when you've spent five minutes getting into a game, only for it to collapse after just a few seconds." Steel yourselvesĪs players trudged through the complications of For Honor's matchmaking, another major problem began to irritate its community: aggressive microtransactions. "I'd say one in four matches ends with a disconnection error, booting me back to the game menu," wrote Wesley Yin-Poole over at Eurogamer. And For Honor was full of ragequitters.Ĭompounded with the long queues and instability, many players could not reliably connect to a game. But the moment someone quit a match, the action would pause for everyone while the system reconfigured the connection. For Honor circumvented this problem by having players connect to every other player instead of to a single host. One of the weaknesses of p2p setups is that one player hosts the game for every other player, often giving them an advantage due to natural network latency. As Eurogamer reported, many players encountered significant issues with For Honor and it wasn't just the usual case of servers straining under the initial rush of excited players. But it wouldn't last.ĭuring the first few weeks after For Honor released, players' worst fears about its p2p were realized. Despite the concerns over its p2p networking, For Honor attracted over 25,000 concurrent players on Steam during its first day, proving to be more popular than Rainbow Six Siege by a decent margin. Andy gave it a 74 in our review, praising the combat and strategy while criticizing the needlessly bloated progression system and free-to-play style microtransactions. For Honor's launch was, by all accounts, a big success.
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